HI: I was very happy to have been able to work with Donna again. She sang the songs with great care, just as if they were her own. It seems like she loved these two songs and had been singing them often in her own live performances, and I was able to sincerely feel that during the recordings done this time around. KT: It was such an honor and it made me happy. How did it feel to team back up with the vocalist Donna Burke after so long?
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We proceeded in a way that would avoid destroying the world that was created back then. When approaching the remastered edition’s soundtrack, there was no intention of inserting something strange and alien into it. What gave me the greatest musical inspiration at the time was the Roba Music Theatre, a group that performs music using period instruments.Īlthough Kumi Tanioka is the composer of almost all the memorable music in Final Fantasy Crystal Chronicles, I think that the Roba Music Theatre’s performances drew out the game’s world and atmosphere. I also visited museums of historic instruments in Paris, Vienna, and Berlin. In 2002, immediately prior to the start of development for Final Fantasy Crystal Chronicles, I went on a trip by myself to the French countryside, in search of inspiration, where townscapes from medieval times remain. HI: I love folk music and period music, so I always wanted to incorporate those sounds in a game someday. I wanted to retain the atmosphere without breaking or changing the universe because it’s a remaster, so I had approached the project with the mindset that the new, remixed, and remade tracks are being allowed to join and be a part of the world established through the original soundtrack. The inspiration behind the Remastered Edition’s music is in fact the tracks from the original game. Therefore, I thought, “something multinational yet stateless at the same time, something that evokes the colors of various nations…how about period and folk instruments?” As I was thinking about that, I came across the Roba Music Theatre, and these music pieces came to be. Although the game carries a harsh theme where one journeys to survive and protect their home, in contrast, the characters, scenery, and scenario all have a very gentle aura.
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KT: When I first started to explore the direction for the Final Fantasy Crystal Chronicles music, I felt that something genre-less and gentle or kind would be fitting for the game.
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Can you talk about your original inspiration for the soundtrack and if there were any new sources of inspiration during this remaster?